UI not readable on HiDPI screens

Support for any problem or bug related to 124thATC
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argonius
Posts: 9
Joined: Wed May 30, 2018 2:14 pm

UI not readable on HiDPI screens

Post by argonius » Fri Aug 28, 2020 12:17 pm

Hi Antonello,

Hope your are doing well!
I recently bought a 4K screen, 124th ATC is unusable as its UI does not adhere to the UI scaling setting of XP, thus the fonts are way too small.
I guess something you should look into for a future update.

BR
Christian

ntnll
Posts: 322
Joined: Sun May 13, 2018 12:32 pm

Re: UI not readable on HiDPI screens

Post by ntnll » Sat Oct 10, 2020 9:24 pm

argonius wrote:
Fri Aug 28, 2020 12:17 pm
Hi Antonello,

Hope your are doing well!
I recently bought a 4K screen, 124th ATC is unusable as its UI does not adhere to the UI scaling setting of XP, thus the fonts are way too small.
I guess something you should look into for a future update.

BR
Christian
Hi Christian,
Is a know bug, unfortunately the SDK provide just this font. In order to customize the font, I need to use external libraries, which makes the things quite complicated, is in the todo list but I have not idea when it will be implemented.

a.
124thATC Developer

argonius
Posts: 9
Joined: Wed May 30, 2018 2:14 pm

Re: UI not readable on HiDPI screens

Post by argonius » Sat Oct 24, 2020 2:41 pm

ntnll wrote:
Sat Oct 10, 2020 9:24 pm
Hi Christian,
Is a know bug, unfortunately the SDK provide just this font. In order to customize the font, I need to use external libraries, which makes the things quite complicated, is in the todo list but I have not idea when it will be implemented.

a.
Hi Antonello,

First of all great to see you back! Did you consider changing to the "modern" UI from XPLM3xx? - Guess that would mean droping XP10 support? What about IMGUI? Some plugin devs start using this as UI Framework? https://github.com/sparker256/imgui4xp

BR
Christian

ntnll
Posts: 322
Joined: Sun May 13, 2018 12:32 pm

Re: UI not readable on HiDPI screens

Post by ntnll » Sat Nov 14, 2020 10:10 am

Hi Christian,
I would love to implement it, I'll probably go for that when I'll rewrite the code for the VR support, unfortunately there are tons of things to do, I'll try to prioritize it, hopefully it will not require too big effort.

thanks for the heads up

Antonello
124thATC Developer

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